Committee on the Environment

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  • 1.  A Common Imperative

    Posted 02-08-2012 11:44 AM
    This message has been cross posted to the following Discussion Forums: Committee on the Environment and Committee on Design .
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    Imagine medicine without public sanitation and you will see doctors walking past refuse on the streets and sidewalks. Imagine architecture without city design and you will see sprawl blanketing the planet. Public health and sanitation represent a common imperative that now permits medicine to claim public benefit -- but architecture remains an individual service to special interests.  

    After centuries of plague and disease; public health emerged as a common concern in the twentieth century. Public safety was already the province of government, but public welfare remained a relatively ambiguous term slandered by references to socialism and communism.  

    Medicine and law protect individual health and safety. Public health, legal services and law enforcement protect the common welfare. Medicine and law claim public benefit because of their close association with the effort, but this leaves welfare seeking political definition. The replacement phrase, "quality of life", has been a step in the right direction; and I would like to suggest that quality is affected by the intensity we build within cities. If you agree, you may also agree that intensity must be consciously designed to protect the physical, social, psychological and economic components of a quality environment. 

    This is where architecture enters the picture. Medicine is to public health as architecture is to city design -- and city planning is not city design. Planning is to city design as a floor plan is to a building. In fact, planning has promoted sprawl because its legal concepts of land use separation, zoning regulation and private property rights are two-dimensional in nature. They spread like oil on water. Zoning takes a stab at building height regulation, but evaluates proposals on an individual basis. It has little concept of the context, capacity and intensity needed to protect a city's  quality of life, and a master plan is simply a land use floor plan.  This gap in our grasp of The Built Environment represents the common imperative for city design.  

    City design of context, capacity and intensity is a function of design specifications and development capacity equations.  They produce a set of gross building area predictions that represent the development capacity of land under the conditions specified. It has been impossible to comprehensively predict these values in any reasonable period of time -- much less change one specification value in a template and predict a new set of results. This has kept the focus on individual projects and prevented us from addressing the common imperative of city design. 

    If you can predict development capacity, you can also predict construction cost, population capacity, revenue potential, return on investment and traffic generation. In fact, you can predict anything that is related to the gross square feet of building area forecast per buildable acre. This amount represents a level of intensity, and it is now possible to make these predictions. This in turn makes it possible to shelter growing populations within sustainable geographic limits that protect their source of life. 

    Separating desirable from undesirable intensity predictions can protect our quality of life. It won't begin, however, until a common imperative is recognized; and this is where the public benefit of architecture will be proven. Outstanding individual examples can then be identified within the level of excellence achieved.  

    Background 

    The Built Environment must not expand beyond the geographic limits of a Built Domain defined to protect its source of life - The Natural Domain. Human activity within The Built Domain requires shelter. The Shelter Division of The Built Environment is served by its Movement, Open Space and Life Support Divisions. The city design of these four divisions will determine the quality of life achieved. The language of intensity has been created to stimulate the evaluation of shelter context and capacity without excessive reliance on time-consuming and incomplete sketches.1  

    If you step back from the detail for a moment, you can see that gross building area shelters activity; and can be remodeled to serve any use. The amount of building area constructed per buildable acre is intensity. Intensity measurement is an indication of context and capacity when it includes the building height and open space percentage provided. City design involves the evaluation of intensity options and open space provisions that can protect our physical, social, psychological and economic quality of life.  

    City design is a common imperative like health and safety. All three intend to protect the common welfare, but city design is far more complicated because it involves the coordination of many currently isolated specialties. Architects are very familiar with the challenge of coordination, but the scope of city design is not suited to their business model any more than public health is suited to the business model for private medical practice.  Without city design, however; architecture will have a difficult time convincing the public of common benefit. 

    The practice goals of architecture are not currently associated with common benefit in the public mind. In fact, owner influence is perceived as a force to be regulated with building and zoning codes. City design remains a dream. This is the world of imagination and anticipation. If you stop to think, however, we had to imagine that rats and fleas could carry plague before proof could produce an imperative for public health. We must now imagine that sprawl is another plague promoted by ignorance. In this case the problem is not microscopic, however. It is too large to see without satellite photography -- and we are the microscopic problem.  

    We can't wait for proof that sprawl and pollution will suffocate the planet. I've tried to make my point with an analogy to medicine that is limited in comparison. On an individual level, neither medicine nor architecture wants to do its patient harm; but this is a practice goal focused on individual effort. The public goal for both is to protect the survival of populations. Medicine has responded with public health organizations. The common imperative for architecture is city design.  The goal is shelter for populations within sustainable limits, but this is not all. These limits must contain city design that does not threaten their quality of life with excessive intensity. Public health will be irrelevant if we do not succeed.   

    Progress from individual effort to collective awareness begins at birth, and the history of man is filled with examples of incomplete adjustment followed by competition, conflict and chaos. Professions are no different. Medicine is the most successful example of adjustment because the common imperative for public health was recognized and accepted. The law has evolved because the common imperative for justice eventually overcame personal and privileged opinion. Shelter is equally essential to the public interest, but architecture remains a collection of city-states competing for individual territory. Their role is limited because common benefit is fought by special interest that divides to conquer in the name of competition. The excellence of architecture will be perceived as a public benefit when it recognizes the common imperative involved. Outstanding individuals can then be identified in the proper context. .  

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    1The language of intensity can be found in the following book and software: Hosack, Walter M., Land Development Calculations, ed. 2, and attached forecasting software, Development Capacity Evaluation, v2.0 published by The McGraw-Hill Companies, 2009.

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    Walter Hosack
    Author
    Walter M. Hosack
    Dublin OH
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    AIA26 San Diego June 10-13


  • 2.  RE:A Common Imperative

    Posted 02-09-2012 09:26 AM
    Zoning Ordinances were supposed to offer this "control" or "guidance" to do the right thing while allowing that American Entrepreneurial spirt to vigorously develop our country into a sprawling mess. Our obsession with the individual and patriotic hatred of the collective has us all thinking we're out for ourselves. We immediately become hateful of any restriction because our project is far more special than all the other projects claiming a special status. The very Zoning Ordinances that were supposed to maintain some sort of standard, like keeping sewage treatment plants away from the hospital or residential neighborhood, have forced us to do something civilized human beings have never done before the automobile. It is the new normal to live as far away as possible from goods, services, and jobs. For thousands of years man has lived near his work, services, and goods. In just decades, we've managed to create a completely dysfunctional mess of our built environment. The only thing Zoning Ordinances have accomplished is to force Americans to drive cars in order to do the most mundane task, while creating sprawl.

    Historic Districts are made up of the best of intentions, yet the end result is to create a time capsule with all future construction and design having nothing to do with the current timeline. This denies history in most cases and creates a homogenized Disneyland of fake history. All renovations or rare new buildings must conform with the 3 buildings to each side and those across the street. This kind of homogenization can only be found in current suburban cookie cutter development. Developers of pre-suburban neighborhoods never made design decisions based on the 6 adjacent structures, yet this is what we think maintains historicalness. What will people study 50 years from now? I'm all for saving old buildings worthy of saving, but Architectural Darwinism is a cruel force of nature. If a structure was designed well for 1922, but can't work as a functional building today, then it may be past it's lifespan. If you want your buildings to stand forever, don't design them so specifically that their use gets out dated in an instant like an iPhone. No one ever renovates a building just because they want to just change the looks. There is always a functional purpose that justifies the investment of money into renovating an old structure. Historic Preservation is all about extending the functionality of a building that has outdated it's use. This is another "guidance" gone wild that has rarely yielded the intended results for it's creation.

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    Eric Rawlings AIA
    Owner
    Rawlings Design, Inc.
    Decatur GA
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    AIA26 San Diego June 10-13


  • 3.  RE:A Common Imperative

    Posted 02-10-2012 08:31 AM
    I often said that I think the big three car companies in Detroit came up with the concept of zoning.  Zoning is only a tool to implement and guide the master plan.  The master plan is a tool that need to be change and up-dated regularly to meet the needs of the people and the city.  Zoning can allow mix use.  It depends on how it is used. If only used to separate functions, we get sprawl.  The master planning needs to lead the way to holistic development of a town or city.  It is not the problem.

    And historic preservation can work.  Many of the historic structures that still exist today were built right and they lasted.  They say something about our culture and past.  The historic district of many cities is the old town that was mixed use and has the qualities that you say are missing in development today.  Most historic buildings are restored for another use than what they were designed for.  A well built shell can be used for many functions over and over again if it is designed and built well.

    Unfortunately we do design I-Phone buildings, and in 15 years they need a major overhaul or have to be torn down.  This happens when architects act like politicians and only think about the next election and take action on things that show results in two or four years, and have no long term planning.  And the client adds to this problem in that they want it beautiful but cheap.  Cheap does not last.  Good sustainable architecture can be designed and built at a reasonable cost, and that is our mission if we are to make a difference on this planet.

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    Edward Cazayoux FAIA
    Principal/architect
    EnvironMental Design
    Breaux Bridge LA
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    AIA26 San Diego June 10-13